How To Play Arcade Towers

Arcade Towers is a remix of a classic solitaire game that can be played in both a single player mode or group competitive play format with an added wagering element.

The objective of the game is to clear as many "boards" of cards as possible using your draw pile and wild card . Players attempt to clear cards from the board by selecting "connected" cards (for example, if your draw pile is showing a you could clear either a 4 or 6 from the board, you can go either direction (and suit does not matter). The card you clear becomes the new "up card" and you continue removing as many cards in sequence as possible. Once you can clear no more, use the next card in the draw pile to help assist clearing more cards. As you clear cards, the cards underneath that were being blocked will be turned over and made available to use. As you clear the three stacked towers, you will uncover classic 80's arcade characters, these are purely cosmetic and have no part in the game.

A standard 52 card deck is used, 28 cards are on the board to be cleared and your draw pile consists of 24.

A player can clear as many boards as possible, and in single player mode, the more boards (rounds) you clear, the higher the payout.

At the end of each round, bonus points are awarded for:

  • Cards remaining in your draw pile (the less you use, the better!)
  • Not using the Wild Card (its harder this way but rewarding if you do it!)
  • Your best streak (A streak is defined as how many consecutive cards cleared before using the next card in your draw pile)

    Payouts

    In the single player game, each board you clear provides you with a chance to cash out, you have either accept the deal or press on to try to obtain a better payout by clearing more boards.

    Jackpot Bonus

    A 500,000 Chip Jackpot Bonus is awarded for any player who can clear the entire board without using a wild card or any additional cards from the draw pile besides the initial up-card.

    Group Play

    Group play introduces a competitive element in which you participate in a timed game against other players at the same time. The top scorers in these games will receive a split of the jackpot.

    There are many options that may be used during group play:

  • Player Limit The group director may set a limit to how many players may participate in a session.
  • Pay Tables The group director can set a game to pay out anywhere from the top 1 to top 8 scorers.
  • Duplicate All players receive the exact same cards for every round. This creates an identical challenge for each player.
  • Round Leader Bonus The player who achieves the highest round receives 10% of the prize pool. (In case of a tie, the player who achieved the round first would be the winner.)
  • Streak Leader Bonus The player who achieves the highest streak receives 10% of the prize pool. (In case of a tie, the player who achieved the streak first would be the winner.)
  • Fastest Round Bonus The player who completes the quickest round receives 10% of the prize pool. (In case of a tie, the player who achieved the time first would be the winner.)
  • Wild Count Games may be played with the standard 1 wild per round, or zero, or as many as the group director sets it to.
  • Multiple Games If multiple games are allowed, players may attempt to play another game before time expires. Doing so will wipe out your existing score so be warned, you want to be sure you have enough time left.
  • Timed Games Typically, a time limit will be set for games. Unfinished games will automatically end once time expires. Note: The Jackpot Bonus award is not available during group play.
    High Scores

    The Top 20 High Scores are stored and displayed at the end of every game. In addition, the top 20 streaks and rounds achieved are also stored and tracked.

    Examples & Tips
    Clear the bottom row as soon as possible. When you have the option, go for the lower card.

    When you have the option, always remove the card that will reveal the most new cards.

    Remember that runs can go both directions and that an Ace is connected to both the Two and the King. For example, this would be a valid sequence:

    Good luck, and have fun!